We've made some changes to the way damage is calculated in the game. Now, the damage will be based on the type of weapon used, as well as the enemy's armor type.
We've also made changes to the way armor works. Armor will now provide more protection against certain types of damage and less protection against others.
We've made some changes to the way healing works. Now, healing will be based on the type of healing item used, as well as the character's health.
We've made some changes to the way mana works. Now, mana will be based on the type of mana item used, as well as the character's mana.
We've made some changes to the way experience works. Now, the experience will be based on the type of experience item used, as well as the character's level.
We've made some changes to the way quest rewards work. Now, quest rewards will be based on the type of quest, as well as the character's level.